PLACING: GRANDMA MEDUSA
Select a resident, then choose a glowing armchair spot.
Before the adventurers arrive…
Your retired monsters defend the Bingo Hall automatically. You decide who lives where.
New tool: Mobility Scooter
Between waves, park a scooter on a gold striped corridor bay. That tile becomes blocked, so adventurers must take another route past your residents.
1. Choose scooterSelect Mobility-Scooter Parking.
2. Pick a gold bayThe game previews valid parking spaces. You can never block every route to Bingo.
Grandma Medusa selected. Tap a glowing armchair on the board.
Residents
Between waves you can remove any resident or scooter for a full refund, then place it elsewhere.
Care-home rearranging
How scooters work
After Wave 1, choose Mobility-Scooter Parking and park it on a gold striped corridor bay. The scooter BLOCKS that tile, so adventurers reroute around it. You can never block every route to Bingo.
Wave controls
Place residents, then start Wave 1.
What you're testing
Medusa petrify
Cyclops hit/miss
Scooter reroute
Adventurer
Does funneling hopeless adventurers past powerful-but-inconvenient retired monsters feel satisfying?